Pages

Ads 468x60px

Saturday, August 27, 2011

Tuesday, August 23, 2011

Horizontal View Swiping with ViewPager

[This post is by Rich “geekyouup” Hyndman, inspired by the fact that life just got that little bit easier — Tim Bray]



Whether you have just started out in Android app development or are a veteran of the craft, it probably won’t be too long before you’ll need to implement horizontally scrolling sets of views.
Many existing Android apps already use this UI pattern. ViewPager standardizes the implementation.

ViewPager was released as part of the Compatibility Package revision 3 and works with Android 1.6 upwards. After following the instructions to obtain the package you can right-click on your Android project in Eclipse, choose ‘Android Tools’ and ‘Add Compatibility Library’, making the new classes available.

ViewPager is a ViewGroup and works in a similar manner to AdapterViews (like ListView and Gallery) so it shouldn’t feel too foreign. Note that if you use ViewPager in an xml layout, be sure to use the full class reference, e.g.

 <android.support.v4.view.ViewPager
android:layout_width="match_parent"
android:layout_height="match_parent"
… />

ViewPagers source their views from PagerAdapters which give you have full control over the reuse and recycling of the views. A PagerAdapter implementation called FragmentPagerAdapter is provided to facilitate the use of Fragments in a ViewPager; This is immensely powerful and as simple as implementing getCount() and getItem(). There is a sample called Fragment Pager Support provided in the Support Demos to illustrate this.

    public static class MyAdapter extends FragmentPagerAdapter {
public MyAdapter(FragmentManager fm) {
super(fm);
}

@Override
public int getCount() {
return NUM_ITEMS;
}

@Override
public Fragment getItem(int position) {
return ArrayListFragment.newInstance(position);
}
}

FragmentPagerAdapter will detach each fragment as you swipe through the list, but keep them in memory so they can simply be reattached when the user swipes back. If you have a larger number of Fragments, the FragmentStatePagerAdapter is worth considering as it will remove them, with the downside being they need to be rebuilt as the user swipes back to them. So, if you have fewer, more complex fragments the FragmentPagerAdapter makes sense, but consider FragmentStatePagerAdapter for larger sets.

On the more simplistic side I recently wrote a ViewPager/PagerAdapter example that serves up simple TextViews. One thing to note is that if you are implementing your own PagerAdapter it is up to you, the developer, to add and remove your views to and from the ViewGroup. To facilitate this the ViewPager is passed into the PagerAdapter methods instantiateItem() and destroyItem().

    @Override
public Object instantiateItem(View collection, int position) {
View v = layoutInflater.inflate(...);
...
((ViewPager) collection).addView(v,0);
return tv;
}

@Override
public void destroyItem(View collection, int position, Object view) {
((ViewPager) collection).removeView((TextView) view);
}

The source code for ViewPager is also included and available in <android-sdk>/extras/android/compatibility/v4/src. It is worth checking as you can generate the reference documentation from it using Javadoc. In the reference docs / source you’ll find other useful methods, for example setOnPageChangeListener(), which enables your application to track which View is currently visible.

If you are launching an app onto Android Market that uses ViewPager then please ping me on Google+ or Twitter, I’d love to see how widely it is being used and the innovative scenarios in which it appears.

Monday, August 22, 2011

Preview of Google TV Add-on for the Android SDK

[This post is by Ambarish Kenghe, who’s a Product Manager for Google TV — Tim Bray]

At Google I/O, we announced that Android Market is coming to Google TV. Today, we’re announcing a preview of the Google TV Add-on for the Android SDK. With the upcoming OS update to Honeycomb, Google TV devices will be Android compatible. That means developers can build great new Android apps for TV, optimize existing mobile or tablet apps for TV, and distribute those apps through Android Market.

While the add-on does not contain all features of Google TV, it enables developers to emulate Google TV and build apps using standard Android SDK tools. It also provides new APIs for TV interaction, such as TV channel line-up. Google TV emulation is currently supported on Linux with KVM only, and we are working on support for other operating systems. We’re very happy that through KVM we’ve been able to create a fast Android emulator for TV.

Depending on the design and use case, an existing Android app may work well on Google TV as is, or it may require fixes. With the add-on you can test your apps to determine if they would be a good fit for TV and whether any tweaks are required. We are also publishing UI guidelines to help you with topics like optimizing for D-pad navigation, presenting information for 10-foot viewing, designing apps that work well across devices, etc. The guidelines include information on how certain UI elements on Google TV differ from other Android devices.

As with other devices, apps that require features not supported on Google TV won’t appear in Android Market on Google TV. For example, Google TV-based devices do not have a touchscreen; hence apps which require touchscreen will not appear. Conversely, if the manifest says touchscreen is not required, the app will appear. Please follow our guidelines carefully.

These are still early days for Google TV, and this release is another step in providing developer tools for the big screen. While the number of apps available on TV will initially be small, we expect that through this early release of the add-on you'll be able to bring optimized TV apps into the ecosystem more quickly. To start doing this, download the Google TV add-on today. Also, please continue to reach out to us on the Google TV Android Developer Community forum. We look forward to your contributions!


Tuesday, August 16, 2011

My current Homescreen on the Acer Iconia Tab A500 [Download+ How to]

What you need fot this:
-ADW Launcher EX or LauncherPro
-DesktopVisualizer
-these files (click)
-and of course, an Android Tablet or Phone



Go to your Launchersettings and change the icons per row/column to 8x8.
Now you can make your Tiles with DesktopVisualizer and add some Widgets.
Done!



Greets

Adrian



Wednesday, August 10, 2011

Facebook Messenger [Download]





So, the new Facebook Messenger is out, but it's only available, if you live in the United States...

If you don't live in the USA, you can download it here. It works in every Country!

Enjoy it!

PS: Dont forget to hit the "like" Button and Share it!

Peace

Adrian


Friday, August 5, 2011

Testing Mobile Websites using Mobile Emulators


I am a keen follower of Mobiforge.com (formerly known as dev.mobi) since they provide a great set of practical guidelines for mobile development.

In a recent post, Mike McQuillan provides one of the clearest set of guidelines I have seen recently on how to use mobile emulators for testing mobile websites.

With around 4500 mobile devices on the market today, testing across all platforms and devices is a big challenge. Emulators are a big help in this area (even though from experience, they come with a caveat of never being able to completely replicate 100% of what individual handsets will do).

Emulators are broken down into three main types:


  • Device emulators - These are generally provided by device manufacturers and simulate the actual device. Device emulators are excellent for testing your site or application on a particular device or set of devices.
  • Browser emulators - These simulate mobile browser environments. Whilst useful for determining the functionality available in a particular mobile browser, they are useless for device-specific testing.
  • Operating System Emulators - Microsoft provides emulators for Windows Mobile, and Google provides an emulator for Android. These run within a simulated mobile device environment and provide access to applications running within the operating system, e.g. a Web browser.

Web-based/browser emulators are the quickest to install and access. A good point Mike makes is that despite Nokia still being a leading handset manufacturer, there are surprisingly few handset emulators for their devices.

In order to access all the emulators from device manufacturers, you will need to register on the relevant Developer Portal. If you are looking to test a mobile website for iPhone and don´t have a MacBook there is no need to panic.

You can find a PC-friendly iPhone emulator at: http://testiphone.com/. I actually tested this with my blog (which is mobile-adapted) but the emulator failed to reproduce my website correctly, so I would treat this emulator with caution.

You can find more detailed instructions on each emulator (including set up screenshots) in the MobiForge article by clicking on this post´s title.



Monday, August 1, 2011

Android Developer Labs 2011

We in Android Developer Relations have been cooking up a rather special set of Android Developer Labs (ADLs) for the second half of 2011, and we’re ready to start the ball rolling.

Here’s the schedule. These are one-day events, so in Seattle and New York we’re running it twice for two audiences.

This ADL series isn’t another set of introduction-to-Android sessions, nor any other kind of general overview. It's specifically aimed at optimizing Android apps for tablets, in particular creating high-quality tablet apps with an emphasis on polish and user-experience.

Registration is a two-step process. Anyone can register, but we can only accommodate a relatively small number of attendees from among the registrants, based on whether they already have an Android app with the potential to be a top-tier tablet app in terms of quality, fit, and finish. The goal is to bring your app to the ADL, and leave equipped to make it into one that makes Android tablet users smile.

Do you think you qualify? Sign up and show us!

Related Posts Plugin for WordPress, Blogger...