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Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Friday, August 5, 2011

Testing Mobile Websites using Mobile Emulators


I am a keen follower of Mobiforge.com (formerly known as dev.mobi) since they provide a great set of practical guidelines for mobile development.

In a recent post, Mike McQuillan provides one of the clearest set of guidelines I have seen recently on how to use mobile emulators for testing mobile websites.

With around 4500 mobile devices on the market today, testing across all platforms and devices is a big challenge. Emulators are a big help in this area (even though from experience, they come with a caveat of never being able to completely replicate 100% of what individual handsets will do).

Emulators are broken down into three main types:


  • Device emulators - These are generally provided by device manufacturers and simulate the actual device. Device emulators are excellent for testing your site or application on a particular device or set of devices.
  • Browser emulators - These simulate mobile browser environments. Whilst useful for determining the functionality available in a particular mobile browser, they are useless for device-specific testing.
  • Operating System Emulators - Microsoft provides emulators for Windows Mobile, and Google provides an emulator for Android. These run within a simulated mobile device environment and provide access to applications running within the operating system, e.g. a Web browser.

Web-based/browser emulators are the quickest to install and access. A good point Mike makes is that despite Nokia still being a leading handset manufacturer, there are surprisingly few handset emulators for their devices.

In order to access all the emulators from device manufacturers, you will need to register on the relevant Developer Portal. If you are looking to test a mobile website for iPhone and don´t have a MacBook there is no need to panic.

You can find a PC-friendly iPhone emulator at: http://testiphone.com/. I actually tested this with my blog (which is mobile-adapted) but the emulator failed to reproduce my website correctly, so I would treat this emulator with caution.

You can find more detailed instructions on each emulator (including set up screenshots) in the MobiForge article by clicking on this post´s title.



Wednesday, November 24, 2010

Monetizing Mobile Apps- A Value-based approach


Apart from deciding whether to charge on a one-off or a subscription basis, mobile app developers need also to consider whether their application has mass market appeal as well as perceived value. This can help determine which strategy to follow when deciding how to price the application (free or not). It can also help to determine whether to include advertising or not.

In my book, Building Location Aware Apps (2010 Manning Publications, R Ferraro and M Aktihanoglu-AVAILABLE FOR PRE-ORDER ON AMAZON.COM) I present a model of how the perceived value of the app and target market can be combined to decide on the charging strategy for the app itself:


'Freebie' applications are shown in the lower left-hand quadrant of the matrix. When it comes to monetizing an application, there is clearly no interest in giving it away for free, especially if it is not supported by ads. However, in the case of low value/low market potential applications this is often the only choice available.

'Long Tail Kings' are those applications that address a small, but definable niche within the market with a high-value proposition. They can charge for their application a premium price, and don’t need to include advertising as a result.Long Tail Kings can try over time to extend their appeal to other market segments.

'Killer Apps' rule over the mobile landscape. By offering great value to the consumer within a mass market, they can use their dominant position to not only charge for their application but also generate regular advertising revenue. Other applications continually aspire to become killer apps, though most never make it.

'Boot Campers' are those applications that hold great promise, because they have a large market potential, but that do not hold a great deal of perceived value in the eyes of the consumer. Boot Campers have to work extremely hard (hence the name) to work their way out of their quadrant by convincing consumers of the value they can offer.    


There is a lot more on this and other approaches to determine how best to monetize your mobile app (including a full range of mobile advertising options) in my book. I also explore the freemium model in more detail, as it remains one of the key ways of successfully commercialising digital products.

Tuesday, September 21, 2010

The iPad Tablet Revolution-Three Reasons that Explain Why it is the Future


These days, it is very difficult to filter real news from the substantial amount of 'digital media noise' created on the web. This is even more the case, when it comes to new gadgets and technology. And no gadget caused  more noise and expectation than the iPad, when it was launched to a global fanfare in April this year.

I will not review the iPad's hardware and technical capabilities-enough has been said already and you can easily read this up elsewhere. I just want to make one point that is getting lost in the media hype -the iPad is the most revolutionary device type that has been rolled out this millenium.It is not a fad, it is not a toy and most definitely not merely a giant-sized iPhone.

It is the exquisite execution of the tablet computing concept that others before, including Microsoft, tried and failed.But let me say this again, the iPad is a revolutionary device. It is set to change mobile media forever. Here are three reasons why:

1. The iPad introduces a totally new way to consume mobile media, especially newspapers and magazines.Its screen size achieves a happy medium between readibility and portability. Again, something that is easily overlooked by reviewers is its landscape mode. Turn the iPad on its side from its vertical position and it automatically switches to landscape reading mode.This makes it ideal for newspaper and magazine browsing (Kindle take note).It also makes using those wonderful apps an even better experience.

2.The iPad is the first device of its size and weight to truly enable computing to be carried out. You can actually create and work on a Powerpoint presentation on an iPad. Yes, processing power needs to be upgraded, but then Apple is not perfect.

3. The iPad is designed to be a connected device. With 3G capability designed into the device (unlike a netbook which relies on a dongle or WiFi), data exchange and sharing comes as standard. Forget the WiFi-only version of the iPad, I am sure it will be phased out in due course.(Significantly, the iPad was conceived before the iPhone was, but put on hold to prioritise launching the smaller 3G iPhone device).

The iPad is an inspirational product, like many Apple creations before it. But don't take my word for it. You can check out many videos of how it was used as different musical instruments to create compositions. You'll find one in the title link. Enjoy!

Monday, July 19, 2010

Golden Gekko's expands Asian operations-adds app developers



PHNOM PEHN-Leading mobile application developer Golden Gekko has been at the forefront of mobile marketing since 2005 and, building on its success, is now planning further expansion.


Golden Gekko is currently expanding operations in Cambodia, Spain, Sweden and UK with an announcement on entry in new markets soon to be announced, says the company. With 65 employees and plans to reach 100 by the end of 2010, Asia already represents a key development hub for Golden Gekko.


Since 2009, Golden Gekko has been adding new solutions to its product portfolio, key amongst which is the Mobile Directory Solution, designed to put Yellow Page and other Business Directory sites onto mobile. Golden Gekko now delivers the full range of mobile apps and mobile websites to European Directories, Europe's biggest Yellow Page operator.


The company also says that it plans to launch its iAds for the iPhone platform within apps developed and so deliver more exciting and appealing ads while still remaining within the application environment. 



Tuesday, May 11, 2010

App Store Rankings–Distribution Strategies for iPhone and Mobile Apps


















The following is a short extract from chapter 11 on 'Distributing your Application' within Part III 'Creating Winning LBS Businesses' in my forthcoming book, Location Based Services (written with co-author Murat Atkihanoglu), available for pre-order here.

“There is a certain shroud of mystery surrounding exactly how App Stores work, with the various players involved guarding most of their cards close to their chest. And while there may have been 3 billion reported downloads from Apple's iTunes store, it is anyone's guess how many of the apps downloaded were later removed from the device.

First, the bad news: getting your consumer to discover or find your app within an App Store is difficult. The iTunes Store is a case in point: with over 140,000 apps available in over 30 individual country stores, finding an app you don't know the name of is extremely difficult.

Now, the good news! You can significantly increase the odds of becoming a popular app by understanding the dynamics of how App Stores work.

A good 'discoverability' strategy will consider the following:

  • App Rankings
  • App Reviews
  • App Analytics
  • App Discoverability Services

Let’s take the first item, App Rankings. What exactly do we mean by App Rankings and how are they measured? Rankings work by taking the most downloaded apps within a short space of time, typically 24 hours. As they are regularly updated, there is a lot of upwards and downwards movement within the list, but entering the list as a newbie app requires considerable effort.

Some App Stores, like iTunes and Android Market, publish rankings within the store itself and there are tools such as App Gems (pictured above) that allow you to monitor global rankings for Top 300 iPhone apps.

Why are rankings important? The simple answer is, the better the ranking, the greater the downloads your app will receive, as it gives your app greater exposure.

Wednesday, October 14, 2009

Tooio is to mobile what Tuenti is to web



Tooio (pronounced Two-ee-yo) has been pioneering Location-Based Mobile Social Networking since 2008, with its own twist -firstly, though maps feature within its app they are not, perhaps surprisingly, the main feature and secondly, Tooio's strategy has been to focus exclusively on Spain.

Having initially launched on Blackberry, Java-enabled phones and iPhone, Tooio is now releasing its Android version -sign of a clear commitment to product development.

The company raised $2m in November 2008 reflecting a clear show of faith in Tooio's CEO Rafa Casado's capabilities in launching new services and his pedigree as former chief of Terra Networks, a leading web operator in Spain.

But competition in Location-based social networks is tough, and models that work great on the web (such as 'Spanish Facebook' Tuenti) don't easily translate on mobile. This has meant that despite Tooio's brave efforts, it hasn't been able to gain the traction it requires to develop a critical mass of users. Reviews of its iPhone app are mixed (though the later release seems to have improved things) and its decision to limit and then reduce the number of free messages allowed between community members was heavily criticized by users.

A key success factor for Tooio will be the ability to import relevant (and original!) content and create that unique catch that will make it popular -the long tail of marketing is (very) long and a one-size-fits-all strategy is increasingly making way for unique niche-marketing.

Tooio has great potential -it has built a leading position in its geographical market and has the product development firepower to deliver- but will need to focus on offering a great all-round user experience if it is to stay ahead of rivals.




Sunday, September 20, 2009

uLocate and NAVTEQ's Traffic.com team up on iPhone


BOSTON's uLocate has been steadily building up its WHERE LBS platform to be able to deliver a wide range of applications and services across the major carriers in the US. Its strategy is paying off, as it sets to deploy yet another useful service, this time on the iPhone by teaming up with NAVTEQ owned Traffic.com.

Below is an extract from uLocate's press release of the 14th of September:

Traffic.com is the largest provider of traffic related data in the U.S. with coverage in 124 major metropolitan areas, providing fastest and shortest routes to commuters based on real-time traffic and incident data and traffic patterns. Joining Traffic.com’s comprehensive data with uLocate’s expertise in location-enabled mobile application development and award-winning WHERE® platform provides commuters with a traffic service that will help them reduce time spent driving.

“Traffic.com is the #1 traffic-only website in the U.S., helping commuters save time and frustration in their daily lives” said Jeff Mize, Executive Vice President of Sales from NAVTEQ. “We are delighted that uLocate will leverage the brand by enabling the services on Traffic.com across mobile with their proven WHERE platform.”

The Traffic.com application’s advanced features and functionality includes:
• MyTraffic™ personalized drives that are synced with the Traffic.com website to allow users to create customized routes.
• Unique JamFactor™ calculations to quickly inform drivers of the severity of traffic delays using real-time data as well as historical speed flow.
• Real-time, color-coded traffic flow moving maps that can be panned or zoomed to quickly view area traffic congestion or set to GPS mode to move along with commuters built on the NAVTEQ MapTP platform.
• Comprehensive incident data that includes accidents, construction, events, weather and congestion.
• The ability to save favorite roads and road segments for quick access through the traffic dashboard.
• Top traffic hotspots by city or selected roads.
• Mass transit data from local transportation departments.
• Location-enabled discount offers from relevant and trusted merchants enabled through NAVTEQ’s LocationPoint advertising platform.

Traffic.com’s data comes from GPS probe devices, commercial and government partners, center staff members, and a proprietary network of 1,000 digital traffic sensors, creating the most comprehensive traffic data available. Sensor networks update real time speed and volume information every few minutes and incident information is updated continuously throughout the day by local traffic operations staff.

Expect an Android, Palm and Blackberry version soon.


Tuesday, August 11, 2009

Facebook for Android -coming soon











The summer holiday season being in full swing, it is that time of the year when 'real' news gets replaced with products of the rumour mill.

Speculation over what the future may bring once the industry movers and shakers are back in their office seats is rife.

One rumour to have recently hit the web is the launch of a new Facebook app for the Android platform. This would be a logical step for Facebook, having recently announced the launch of a revamped iPhone application (which will allow video uploads in addition to current photo uploads).

However, it seems Facebook is relying on external resources from the Android team at Google rather than managing all development in-house, so exactly when the app will be released involves a large degree of guesswork.

A Facebook launch on Android would give a big boost to Android's positioning vis-a-vis the iPhone, at a time when over 12 new Android devices are due to hit the market worldwide in Q3 and Q4 of this year.

The Android Market still has some catch up to do with respect to the iTunes app Store, with many apps still failing to project that sleek finish and desirability endemic to all things Apple.

Plus, if we look at a chart of daily worldwide releases of new apps on the Android market over the last 100 days (courtesy of androlib.com), things seem to be plateau-ing at Android and a new stimulus is required to pick up the momentum if Android is to realise its potential as a serious contender to the iPhone.

Wednesday, July 15, 2009

Marketing to the right audience on iPhone and iTouch


As the market for smartphones in general increases (they account for over 10% of mobile phone sales, up 12.7% in Q1 2009 compared to growth of 9.4% for standard phones, according to Gartner), and the segment captured by iPhone in particular increases (now accounting for close to 11% of overall smartphone sales as opposed to close to 6% a year earlier), it is useful to take a closer look at the new demographics of an iPhone user.

According to statistics for the US released by AdMob for the first 5 months of 2009, only 26% of iPhone owners are below the age of 24 (see chart pictured courtesy of AdMob).

That means that if you are targeting the youth segment (or 'Digital Natives') the iPhone may not be the best option for you. In contrast, iTouch users have a considerably younger age profile, with over 70% being under 24. While the device itself carries its limitations (you need a Wi-Fi network to do pretty much anything apart from listen to music), the spread of (free) Wi-Fi means that there are untapped opportunities to exploit the iTouch in order to address the youth segment.

I haven't seen a marketing insight report on the iPhone (in the sense of an in-depth qualitative study of a group of iPhone users conducted through one-on-one or group interviews over an extended period) but this could shed some light on whether the reality is that kids are getting their hands on their parents' iPhone and effectively sharing the within the same household.

The appeal of the iPhone and its exquisite aesthetics certainly represent a pull for kids and if cross-sharing is indeed taking place, this would mean that the 'real' proportion of the youth segment using the iPhone is much greater than the quantitively measured 26% being reported.

Thursday, June 18, 2009

Call for Mobile Entrepreneurs:VentureBeat invites coolest iPhone and BlackBerry developers to submit entries


The good folks over at VentureBeat, one of the leading sites for news about Tech, Money and Innovation, are organising their annual MobileBeat event in San Francisco on the 16th July, with the theme of 'It's the Application, Stupid' (love the title).

They are now calling for submissions from mobile entrepreneurs worldwide to enter their TopStartup Award and get a chance to pitch their idea in front of over 400 leading industry experts, execs and VC's.

Last year over two hundred companies were considered for the awards, which went to firms such as AdMob and Loopt. This year the competition shifts to mobile applications and services, with 50 finalists to be determined and a final 14 to present live at MobileBeat on Thursday July 16th.

Startups must complete and submit the following form by June 30, 2009 for consideration-so apply now if you are interested (you should be) by clicking here.

Some rules:

-Fifty finalists will be announced on July 2nd on Venturebeat.com. Voting will then be open to the public to select the top seven companies per sector.

-Seven finalists from each category will present for five minutes each to the MobileBeat audience determined by judges as to avoid any vote manufacturing.

-Nominees must be younger than three years old. Special consideration will be given to companies that are launching for the first time.


Have a cool iPhone, Android or Blackberry app? Why not go for it-it could be your lucky break!

Thursday, November 13, 2008

Location Mobile Trends for 2009 LBSs


The Location Based Service (LBS) sector of Value Added Services (VAS) on mobile is evolving.

I see 3 key trends and a similiar number of challenges for the year ahead for companies within the expanding LBS ecosystem:

TRENDS:

1. COMPETITION

There is little doubt that this sector is heating up, with both the iPhone and the Android platforms spawning a plethora of applications. And the global start-up map for LBS indicates that new ventures are emerging outside of traditional hotbeds like the US and Western Europe. This means that differentiation is becoming key. Start-ups with the big budgets can choose to differentiate via advertising (though this is becoming unviable-see point 3 of Challenges below) while smaller companies need to think smart and go for whatever niche they think offers the best returns.

2. PREMIUM CHARGING

It is apparent that consumers are ready to pay a premium for some LBS services, though this is on a more pay-per-use model than a subscription model. Quick and easy services that everyone can understand and that add immediate value (place me on a map now and show me Points of Interest around me) can be charged successfully and it is looking increasingly likely that pedestrian navigation-type services will also meet with success.

3. CONVERGENCE

Convergence spans a wide spectrum of meaning. In terms of LBSs, it means that traditional LBS services are moving into the Portable Navigation Device (PND) space, and that the reverse is also happening. It also means that connected devices like the Playstation Portable (PSP) are also moving into the LBS space with the likelihood of new devices entering the market (including the rumoured launch of the National Geographic Explorer Device).The LBS landscape is liable to some tectonic shifts in the coming year.


The LBS sector has consistently offered some of the greatest opportunities but also some of the greatest challenges in mobile, some that I would highlight today are as follows:

CHALLENGES

1. OPERATOR RESTRICTIONS

Fortunately for the mobile ecosystem, walled gardens are crumbling and we are seeing what I have previously defined as 'Open Playgrounds' being created. This doesn't stop Mobile Network Operators (MNOs) from imposing limitations on accessing their location platforms. No MNO currently offers anything other than 'pull' mechanisms for location detection (the user has to request to be located) while it is the 'push' mechanisms (tell me automatically where I am and push relevant info to me) that would yield the greatest benefits to the user.

2. SEAMLESS LOCATION DETECTION

Locator technologies are in themselves converging as the need to deliver a seamless location detection service to the mobile user becomes more of an imperative. 2009 will see an acceleration of this trend and successful apps will be able to switch automatically from a GPS to a Wi-Fi to a CellID environment according to the criteria that deliver the best experience to the user (this could be related to location, so delivering Wi-Fi location indoors or battery life, switching to CellID to reduce battery exhaustion).

3. MONETISATION

The monetisation model for LBSs has not been proven.But it will. And even if it takes time, let's not forget how long it has taken YouTube to adopt a clear monetisation mechanism (it announced today that it will offer sponsored video search, 3 years after launch). However, there is a tiresome task pending for LBSs to continue educating brands and advertisers of the potential effectiveness of LBS advertising (particularly that which links place with context). However, we live in a period of retrenchment-MNOS are retreating in their shells and curtailing infrastructure spend. Some, but not all, advertisers are cutting back on mobile and retreating to less effective media like TV.

Now is the time for LBS start-ups to redraw the lines of their monetisation models-to squeeze out revenues where they can be squeezed and cut costs in other areas. Highly funded start-ups with high burn rates will need to adapt more to the new low cost environment. The opportunities for small start-ups with smart monetisation ideas will peak next year-but their emphasis will have to be on easily addressing the true needs of the mobile user, requiring an understanding of the likely behaviour of this user in the new economic environment.

Tuesday, July 15, 2008

The Great iPhone Debate


Much too much has already been said about the iPhone in general, but especially recently, with the 3G version rolling out across Europe and news of Apple selling 1 million units in the first weekend of sale (this compares to the 74 days it took to sell the original iPhone).

What we are talking about here is an emotional product, a marketing success by Apple, who have managed to exploit an unsatisfied need in the market with a neat design and just the right amount of cleverly orchestrated hype to make the iPhone one of the most wanted objects in recent history.

That we are talking about an emotional product is clear by the way certain operators enthuse about its virtues (irrationally some may say) and how developers and mobile enthusiasts equally lambast it or praise it.

At the recent Mobile 2.0 conference in Barcelona, Antonio Vince-Stabyl from itsmy.com, expressed his hatred thus, in a now popular quote: "what does the iPhone have that makes it special? It is just about browsing, browsing and more browsing". Antonio also confided later that he had initially handed all his employees a new iPhone and was later flooded with returns because it was simply impractical for business use.

Love it or hate it, the iPhone is here to stay and Apple would be wise to maintain its pricing premium by keeping it in the niche market that it currently comfortably dominates (more media-tainment than telephony).

I just love the story told to me yesterday by a Dutch acquaintance, of a flashy business type busy discussing an important deal on his iPhone, getting out of his taxi in a hurry and putting the phone hurriedly back to his ear after paying the fare, only to have its glossy, slippery surface glide right over his face and form an arc in the air, before landing neatly in a rose bush.

Stricken with panic, the businessman shouted at the rose bush and continued his conversation from a distance...just one of those hazards of the beautiful, sleek and smooth iPhone surface you don't hear about so much..but then again, I wonder how many iPhone aficionados are actually using it for calls...

Tuesday, January 29, 2008

Wake3 -Mobile Browsing made simple -One to Watch #7

PALO ALTO (CA) - No matter which part of the mobile community you question, the same issue keeps on popping up: mobile users need a simple, effective browser on their handset to get the most out of the mobile web.

Wake3, a Silicon Valley start-up, sets out to deliver just this. Their vision: 'to deliver a single standard across all the world's phones' via their Webkit, an open source web browser engine that received a warm welcome from the developer community last year.

Wake3 is now planning to launch a beta version of their browser 'in the next few months'. Barry Andrews and Daniel Zucker, both Stanford PhD's, recently announced they already had a top tier European operator lined up and that they would be looking to kick off their first financing round shortly (they are currently on bootstrap financing).

Both company founders will be present at the Mobile World Congress next month in Barcelona and no doubt will attract an eager crowd. At long last, simple and visually-pleasing web browsing on wireless devices could become a reality for all those non-iPhone users out there.
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